﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Darwin.Source.Particle_Systems
{
    public class CParticle
    {
        public float m_fSize;
        public float m_fSizeDelta;
        public float m_fCurrentRotation;
        public float m_fRotationDelta;
        public float m_fEnergy;
        public float m_fEnergyDelta;
        public Vector3 m_v3Position;
        public Vector3 m_v3Velocity;
        public Vector3 m_v3Acceleration;

        public CParticle()
        {
            m_fSize = 1;
            m_fSizeDelta = 0;
            m_fCurrentRotation = 0;
            m_fRotationDelta = 0;
            m_fEnergy = 0;
            m_fEnergyDelta = 0;
            m_v3Position = new Vector3(0,0,0);
            m_v3Velocity = new Vector3(0,0,0);
            m_v3Acceleration = new Vector3(0, 0, 0);
        }
    }
}


